Five Years Since Lockdown, Pop-up Campsites, Gaming and Well-being
We're marking five years since the first Covid lockdown by looking at what it changed for consumers. It turned our lives upside down, but what remains of those changes today?
In today's programme we're going back in time to March 2020 when the Government announced the first lockdown. Overnight everything changed from how we shopped, to where we could go and what we could do. It might all feel a distant memory but are the effects for us as consumers still with us today? Winifred Robinson is joined by Toby Clark, from Global Market Intelligence & Research Agency Mintel, Travel Correspondent of The Independent Simon Calder and Aneisha Beveridge head of research at estate agents Hamptons.
Pop-up camp sites can provide vital additional incomes to people in rural arears - but one national park says they blight the landscape and can be a nuisance to locals. We hear about Pembrokeshire Coast National Parks plans to introduce planning permission for pop-camp sites and what it could mean for those that run and use them.
And how long is too long when it comes to gaming? With more people than ever playing video games whether online, on consoles or mobiles comes concern that people are spending too much of their time doing it. But a new story from the Oxford Internet Institute has found that the number of hours adults spent playing video games did not significantly affect their mental well-being. We hear from the co-author of the study Professor Andy Przybylski. Plus Winifred Robinson asks a Counselling Psychologist from the National Centre for Gaming Disorders, Dr Richard Pomfret, about when the amount of time spent gaming does become a problem.
For more information and support about problem gaming go to: https://www.cnwl.nhs.uk/national-centre-gaming-disorders
PRODUCER - CATHERINE EARLAM
PRESENTER - WINIFRED ROBINSON