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Can a bloodthirsty vampire game teach a moral lesson?
Games critic Jordan Erica Webber reviews Vampyr which puts you in the shoes of a vampiric doctor who must choose whether to kill - or not - on the streets of 1918 London.
The game has a moral dimension of sorts: you can choose not to kill those you meet, and try to progress in the game more painstakingly and with less gore. Or you can tuck in willy-nilly and embrace the carnage. So how well does the game deliver on that high concept? Jordan Erica Webber shows novice gamer Stig Abell how to prowl as a blood-sucking doctor with a conscience.
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